

Scud and dayonta2 use "EFFECTS" when "bumping" into other cars.Īt first glance they just "feel" different - however in some cases, scud "effects" stop all feedback for a brief moment - this makes daytona2 nearly unplayable as the feedback keep turning on and off when touching anything or drifting. each model3 drive board has a special ROM, and as it turned out, the commands 0x0* (I'll call em "EFFECTS") differ between games (others are fine). although it does work pretty well, there is flaw. we used a SCUD RACE drive board, and for some reason, SCUD RACE in SuperModel does NOT activate FFB in ADVANCED and EXPERT course. We have a fair share of "wtf" moments though:
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I visited a friend who happens to own a scud race twin - As expected, the same setup works with Model3 out of the box. Quote from: SailorSat on December 08, 2015, 05:21:21 am Back to topic - Model3 proof-of-concept done. Now for my question, did anyone do a model 2 to model 3 code conversion, for now i ignore 0x70 and up and all below 0x10 that i get from m2 emulator but its far from perfect so did anyone make some table with the good conversion codes model 2 to 3?

I use an arduino mega and hoodloader2 to make the arduino act as a usb controller, i made my own little program to capture output data like from supermodel 3 and mame and the m2emulator (I used a cheat engine finder to look for the force feedback codes in m2emulato) so games like Scud race, Daytona 2, Dirt Devils and Emergency Call Ambulance work very nice and with good force feedback, I also got Sega Rally 2 to work but feedback isnt correct yet, so I also did something similar like SailorSat I presume, so in my program i made special force feedback commands for games like original Outrun, Turbo Outrun and Outrunners will do more later but they feel good and I have an Outrun Deluxe and the feedback on my Daytona 2 deluxe cabinet feels pretty close to the real deal So I am converting my Daytona 2 USA deluxe into a multi racer.
